Rogue Guide- part 2
Talent builds. Well now all this comes down to is preference. Do you like to see huge crit numbers at the begining of the fight and end them a bit slower? Or do you want to last longer, an make every fight of your team 15 secs shorter?
If you want 1500+ opening crits daggers and ambush is your friend. Assasination (up till maxed seal fate is a must… poisons, vigor, imp slice and dice and imp. Kidney shot, imp expose armor gets 0 points… with this buld they’re not worth it, also you might want to consider not puting points into murder )… the rest goes max. From here you shoud put your points into subtlety. Master of deception, oportunity and imp ambush is a must… That’s a total of 41 talent points, I’d say that inintiative should get 5 points, its a neat thing to get an extra compo point. The remaining 5 should go into combat.
This would be my prefered build, but most guys go with imp gouge and imp backstab too… However I find it dull to use gouge get around the enemy backstab him, rense and repeat… its just not my stile.
The only problem with this build is that mid fight you just wont do enough damage, thx to the low dam rates of daggers (Oh BTW why on earth is strength the main req for attack power with daggers??? Its ok that I need a lot of str to wield a 3 foot bum sword… but for a small paper knife…???). DPS… forget it! Its the bigest prank of the game, a dagger that has 40 dps sounds sweet, but you forget that you get 40 DPS because its attack speed is only 1.5-1.7 it’s real dam ratio is only aroung 30-50 wich means that your normal hits will only make half the dam than that of a sword, and that can hurt!!!
Knowing this and that I can get some nice skills with combat, I respeced. With combat I last a lot longer, and I have a lot of party friendly abilities. Your weapon of choice should be swords (this is fun, you can even train in fist weapons but, you cannot train into axes… who on earth with a right mind would specialise into throwing weapons with a mele char??? I want axes! ‘). Lightning reflexes, deflection, precision,dual wield spec., repose, blade flurry, adrenaline rush, sword spec, aggression all go max the rest goes into assasination (I’m still debating over imp. Slice and dice… I use it irregulary but I figure with this you can boost your DPS nicely and also get faster battles). There is a nice little combo here… I call it the rogue fury, use adrenaline rush and blade flurry together… http://nevl.tar.hu/2.jpg (I took this shot in maraudon a few days ago… It shows you what this combo can do (top left corner DPS counter), and also what its consequence is… i.e. death usualy, you just generalte too much aggro, I over aggroed my lvl 58 warrior and hunter friends… we where fighting a group of 3 elites all of them turned on me, I also took at least half the life of the 2 mobs. Not to mention that I was only using a sword of serenity).
Blade flury in itself can produce some nice damage… http://nevl.tar.hu/1.jpg
Ripose… the best… with my 10% parry chance I can hardly remember a fight where I could not use this skill… disarm + extra 150% weapon dam(meaning the mob will only do half he’s normal damage for 6 secs, invaluable time)… sweet.
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